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Saturday, October 10, 2026
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3 Pokemon Titles That Failed to Receive the Love They Deserved

Following a vision of global harmony courtesy of Pokémon Go, it's undeniable that the monster collecting series is about as ubiquitous gaming titles in existence. Pikachu is just as identifiable as Mickey Mouse, perhaps even more. The continued frenzy around trading card values guarantees almost daily Pokémon news stories. It would be hard-pressed to find a Pokémon game that didn't sell at least a few million copies. Remarkably, unofficial Pokémon games achieve popularity every year.

However in spite of that ubiquity and fame, there are still Pokémon games that remain underappreciated. These are games that failed to receive their fair shake, or were buried by the excitement of the core series. These are Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received sequels or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games focus on the battling aspect of the series, and not nearly enough of them highlight the everyday realities that would come with owning a companion. Sure, there are small features like these in modern games—players may play with your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its release noted Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game takes place on a ranch where your Mii avatars—get this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.

Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the proliferation of idle games, and the video playthrough popularization of watching games you aren't playing. Many never realized that Ranch's proposal to watch your creatures as much as you play with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so extraordinary, a live stream focused on broadcasting the game continuously. The individual who operates the channel states that, after nearly two decades of playing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Are you aware that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.

These poor design choices obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a daunting eyesore.

Pokemon: Magikarp Jump: The Whimsical Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.


Given numerous core games and derivative titles, chances are that I didn't mention that one Pokémon game you absolutely adore but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu

By

Gregory Dominguez

A pioneering space journalist and luxury travel curator with over a decade of experience in interstellar tourism.

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